Unity (Client Side) Developer

Unity (Client Side) Developer

Unity (Client Side) Developer

Kano

1 hour ago

No application

About

  • **This is an opportunity to work for a remote-first company, however, only applicants living in British Columbia will be considered for the role. Must be legally eligible to work in Canada.**
  • Our Values
  • Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.
  • OWNERSHIP means we take responsibility for our work and outcomes; we follow through, learn from mistakes, and never say “that’s not my job.”
  • With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.
  • Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better; for ourselves, our games, and our players.

The Opportunity

  • We are looking for a mid-to-high intermediate Unity Game Developer to join our Idle games team. We are shifting our focus toward high-performance client-side development and need someone who can bridge the gap between creative vision and technical excellence. You will play a pivotal role in evolving our Idle games, ensuring they are performant, scalable, and seamlessly integrated with modern mobile services.

What you will be responsible for

  • Client Architecture: Design and implement robust game features and mechanics within the Unity engine.
  • Optimization: Profile and optimize game performance (CPU, GPU, and Memory) specifically for mobile platforms.
  • Asset Management: Lead the implementation and management of Addressables to ensure efficient content delivery and reduced initial download sizes.
  • Third-Party Integration: Own the integration and maintenance of essential plugins, including Firebase (analytics/crashlytics) and Ironsource (monetization).
  • Collaboration: Work closely with the design and art teams to bring static concepts to life through smooth, performant gameplay.

Required Experience

  • Unity Expertise: 3–5+ years of professional experience in Unity game development, specifically targeting iOS and Android.
  • Familiarity with back-end communication (RESTful APIs) even if your primary focus is the client.
  • C# Experience: Deep proficiency in C#, with a strong grasp of object-oriented design.
  • Asset Systems: Proven experience using Unity Addressables for dynamic content loading and remote asset management.
  • Plugin Integration: Direct experience working with Firebase and Ironsource (or similar ad/analytics mediation layers).
  • Problem Solving: Excellent debugging skills and the ability to navigate complex mobile-specific issues.
  • Education: A bachelor's degree in Computer Science, Software Engineering, or a related field.

Nice to Have

  • Experience with automated build pipelines (CI/CD) for mobile.
  • Knowledge of UI Toolkit or UIElements.
  • A passion for Idle games.
  • Solid understanding of Shaders (HLSL/Shader Graph) and rendering optimizations for mobile hardware.

Salary

  • ($85,000 - $95,000)
  • The listed range reflects potential earnings for this role. Actual compensation depends on experience, skills, and alignment with company needs. Most candidates can expect to fall near the midpoint of the range.
  • Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.
  • What we offer
  • Competitive wages determined by market research
  • Uncapped profit share program
  • Health, dental and vision benefits
  • 3 weeks vacation to start
  • Paid holiday shutdown in December
  • 12 paid Care Days per year
  • Yearly Continuous Improvement allowance
  • A results-driven company with a compassionate culture
  • Opportunity to work on game projects that are enjoyed by millions of players worldwide!
  • Ability to make a difference. Have an idea? Talk directly with leadership about it instead of running through layers of bureaucracy
  • About Kano
  • Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.
  • Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country.
  • Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.
  • Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!
  • 2025 Great Place to Work Certified™
  • 2024 Great Place to Work Certified™
  • 2023 Great Place to Work Certified™
  • 2022 Best Workplace™ for Mental Wellness
  • 2022 Best Workplace™ in Canada - Less than 50 employees
  • 2022 Best Workplace™ in British Columbia
  • 2021 Best Workplace™ in British Columbia
  • 2020 Best Workplaces™ in Canada – Less than 100 employees
  • 2020 Best Workplaces™ for Inclusion
  • 2020 Best Workplaces™ for Mental Wellness
  • 2020 Best Workplaces™ in British Columbia
  • 2019 Great Place to Work - British Columbia
  • 2019 VIATEC Employer of the Year - Finalist
  • 2018 VIATEC Company of the Year (11-49 Employees) - Winner
  • 2018 VIATEC Employer of the Year - Finalist
  • 2017 VIATEC Company of the Year (11-49 employees) - Finalist
  • 2014 VIATEC Employer of the Year - Winner
  • *Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law*