
Godot Skeleton 2D Animation with Inverse Kinematics
Upwork
Remoto
•9 hours ago
•No application
About
Looking for an experienced animator with the ability to create fluid movement for a 2D video game character. The character has already been made with Skeleton2D with Bones and Inverse Kinematics, in Godot. The animator would simply be required to make some adjustments to make the animations more fluid and improve some poses - required to know how to use IK. Also the animator would be required to add 2 more animations to the character. The animation must be done within Godot - so experience with the software is required. After this first task, there will also be more in-game animations required beyond this first, such as firing weapons, environment effects, other characters etc