Baking lighting and shadows into 3d models / scenes for hosting in Augmented Reality
Upwork

Remoto
•1 day ago
•No application
About
I use an app called Simulon to capture the lighting of my scene (the lighting is static). The app then renders the shadows and lighting onto the 3d objects and characters. See example here https://www.instagram.com/p/DSJUgSRDfc4/?hl=en I want to be able to export the shadows and lighting and ambient occlusion onto a .glb file (or other type of file), so I can import the scene / objects into another program. I then need a handover about how this was achieved via a screen recording and explanation of steps.
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Baking lighting and shadows into 3d models / scenes for hosting in Augmented Reality
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